The core of 4X gameplay pushes players to create their own empire. It's a hell of a gameplay hook, and unsurprisingly, it's not for the faint of heart. This is what Age of Wonders: Planetfall feels like: A strategy game where no stone was left unturned, where players are dropped onto an island in a sea of possibilities, given only the few basic tools and instructions they need to build an empire from scratch. But that's effectively what the 4X genre has done: It took a long, hard look at turn-based strategy games, then said to itself, "Let's do that, but turn everything up to 11 first." Think back to the last time you looked at a game and thought to yourself, "This isn't complex enough." Can't recall such an event? Neither can I.
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