Throughout the lecture, David touches on topics like the importance repeating features in architectural design and using fine detail to demonstrate scale within the scene. ![]() His process also includes designing a host of architectural assets in 3ds Max, adding high frequency detail in ZBrush, then rendering and compositing them for presentation purposes. He then shows how he decimates the high resolution mesh down to a manageable base resolution to extract normal maps. His process takes you through using the DynaMesh tool within ZBrush to quickly and efficiently create variants of environmental assets. Current Zbrush still has all the older stuff and it's as useful today as it was back then.The Gnomon Workshop has released a new training DVD, Environment Sculpting, by environment artist David Lesperance.ĭavid unveils the workflow used to create stunning and fantastic environments. Pretty sure he made the book in other streams too. Michael Pavlovich is a Zbrush legend.Īlso YT just threw this one from MikePav in my recommendations which seems appropriate to your interests. Also I was pleasantly surprised to see he updates it with new releases and having previously purchased I got the updates for free for the last couple of years. However I did buy his ZBrush for Ideation series a couple of years back and it's great to have all the extra detail. Then browse his channel and pick up some of this live streams or other sculpting videos. Anyway any of his Intro series is time well spent. No problem now and I even find some others slow. ![]() One advantage though is it makes you concentrate. He talks fast and when I first started I couldn't understand him easily. Also the more you watch the more you understand approaches to making things in Zbrush. ![]() Pavlovich is the way to go to quickly learn ZBrush fundamentals.
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